development · Found in 2 repositories
shader-fundamentals
GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphic
View source: Bbeierle12/Skill-MCP-Claude ↗Install from source
Install using Skill Manager:
sk install https://github.com/Bbeierle12/Skill-MCP-Claude/tree/main/skills/shader-fundamentalsSource-path status is inferred from metadata; it does not verify a live download. Scan and quality scores describe registry checks and are not a guarantee of safety.
Attribution and permissions
Check the original repository for permission and license terms before reuse. Registry metadata does not grant a license.
This guide links to the author’s instructions and includes metadata only.
Request removal or correct attributionCopies with matching content
Exact Markdown body copies across 2 repositories. This count does not identify the original author.