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development · Found in 2 repositories

forge-procedural-sky

Add a physically-based procedural sky with atmospheric scattering (Rayleigh, Mie, ozone) to an SDL GPU project using per-pixel ray marching with LUT-accelerated transmittance and multi-scattering

View source: code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317 ↗

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Install using Skill Manager:

sk install https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/tree/main/.claude/skills/forge-procedural-sky/SKILL.md

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